📖 Gludio Gate — Step-by-step manual
This guide takes you from a fresh install to a character that levels by itself. New here? Read the steps in order — each one builds on the one before.
The one idea to remember: Adrenaline does the fighting (skills, buffs, potions, pick up). Gludio Gate decides where to go and what to buy — teleport, shops, quests, farm spot — and moves on when the character levels up.
Contents
- Before you start
- Install and activate
- Connect the editor to the game
- A tour of the window
- Make your first zone
- Build the trip
- Record routes
- Shops
- Quests
- Shopping list (gear and supplies)
- Check and run
- Settings
- More tools
- Tips for a trip that never gets stuck
- Problems and fixes
1. Before you start
You need:
- Windows 10 or 11
- Adrenaline bot, with a working config for your character (attack, skills, buffs, potions, pick up)
- a Lineage 2 High Five server
- a Gludio Gate license key
First make sure your character fights well in Adrenaline on its own — stand it in a farm zone and turn the bot on. Gludio Gate never changes how it fights; it only takes it to the right places.
2. Install and activate
- Go to Releases → newest version → download
GludioGateSetup.exe. - Run it and pick your Adrenaline folder (the one that contains
Scripts). Gludio Gate installs intoAdrenaline\Scripts\Leveling\Gludio Gate. - Start Gludio Gate (desktop shortcut).
- The first time, it shows your machine code → click Copy → send it to the seller → paste the license key you get → Activate.
“Windows protected your PC”? Click More info → Run anyway. One key works on one PC. New PC or Windows reinstall = new machine code = ask for a new key.
After activation the scripts appear next to the program:
| File | What it is |
|---|---|
Leveling_1_40.txt |
the leveling script — the one you run in Adrenaline |
Editor.txt |
connects the editor to the game without leveling (for recording routes) |
Leveling_1_40.ini |
your zones, shops, routes and settings (saved when you press Save, never overwritten by updates) |
EditorLink.txt, SettingsModule.txt, PathRecorder.txt |
helpers the scripts need — leave them there |
3. Connect the editor to the game
The editor needs the game only for the game buttons (Record, Nearby, Set from my target, Pick…). Building zones, shops and quests works without it.
- Log your character in and start
Leveling_1_40.txtin Adrenaline (orEditor.txt— only connects, no leveling). - The character appears in Running now at the top of Gludio Gate.
- Click its name — within about 2 s the top bar turns green: Lv 23 · Target: …. It stays connected until 5 minutes after the last game button, then disconnects by itself.
The leveling script never stays connected on its own — so leveling puts no extra work on Adrenaline. Several characters can run at once; click the one you want to use the game buttons with.
4. A tour of the window
Top bar — the connected character’s level and target, Running now (every character that is leveling — click one to connect it), the Party line, the version and your license. Buttons: Recorder, Database, Zone stats, Nearby, Party, Settings.
Menu row
| Â | Â |
|---|---|
| Recorder | advanced route recorder |
| Game database | look up items, NPCs, skills and game messages with their ids |
| Check for updates | download the newest version |
| âš™ Settings | bot timings, escape scroll, theme, language, folders (section 12) |
| License key… / About | your key, version and what’s new |
Left side
- Script — the script you’re editing: pick another one in the box. The … next to it: new script, save as a copy, open from another folder, rename, delete. Under it: which characters run this script right now, and 💾 Save / Undo changes. Your changes reach the running characters only when you press Save — to try something on one character, use … → Save as a new script and run that copy on it.
- Character buttons (2+ characters online) — show the script each one runs; click one to edit its script.
- Zones — your zones grouped by level range (Lv 5-15). Each zone is a numbered step with a badge: FARM (the last step, where the bot fights), BUFFS, SHOP, QUEST or WALK. Click one to edit it.
- ▲ Up / ▼ Down — order of zones that start at the same level.
- + Add zone / Delete zone
- 🛒 Shopping list — gear and supplies for every level, by town (section 10).
- Zone packs — export / import zones with all their routes.
Right side — the selected zone: its name, levels and the trip.
Press 💾 Save (or Ctrl+S) under the script name when you’re done - only then the characters that run the script use your changes. ● not saved shows there is something to save; Undo changes goes back to the last save. Hover any (?) for help, click More ▾ on a card for rarely used options.
5. Make your first zone
🧙 Quick start: script … menu → New script with the start wizard…. Pick the levels (e.g. 1 to 40), one zone every N levels, a class gear preset, and soulshots / Scrolls of Escape / potions. It makes the zones and a filled shopping list (the shops of Gludio and Giran). Then you only record each zone’s farm spot and, in the shopping list, the walk from each town’s teleport to its shop NPCs — and press Save.
- Click + Add zone → New zone (the next levels).
- Type a Name (e.g. Ant Nest) and the Levels, e.g. 20 to 30.
How levels work: a zone is used from the first level until the character reaches the second one. 20 to 30 = levels 20–29; at level 30 the next zone takes over. (So 5 to 5 would never be used!)
Several steps for the same levels — e.g. shop in Giran, then farm at Ant Nest: + Add zone → Another step for the same levels. Steps run top to bottom and the bot farms at the last one. The earlier steps are “pass-through” (shopping, gatekeepers…).
💡 Zones whose levels overlap but differ (e.g. Cruma 35–45 and C-grade shopping 40–45) are done together; a zone without a farm spot (pure shopping) is always done first, in town.
6. Build the trip
The trip is everything the character does to get to its farm spot, top to bottom:
THE TRIP, IN THIS ORDER [+ Add â–ľ]
1 TELEPORT .giran âś•
2 SHOP Helvetia â–˛ â–Ľ âś•
3 QUEST Head for the Hills â–˛ â–Ľ âś•
4 GATEKEEPER Bella → Ant Nest ▲ ▼ ✕
5 FARM route + fight zone âś•
Use + Add â–ľ to add:
| Choice | What it does |
|---|---|
| Teleport | how the trip starts: a chat command (.giran) or an item (Scroll of Escape). Always first. |
| Gatekeeper | talk to an NPC and click its buttons (e.g. Teleport → Ant Nest). Its How can also be Chat command or Use an item for a teleport in the middle of the trip. |
| Shop | walk to a merchant and buy (section 8) |
| Quest | a quest done at this point of the trip (section 9) |
| Farm spot | the route to the spot and the fight zone (a .zmap from Adrenaline’s Settings folder). Always last. |
- Most zones only need the teleport and the farm spot. Gatekeepers, shops, buff stops and quests are under More settings — its line says what is there (e.g. gatekeeper Bella · quests: 1); click Show to open them.
- â–˛ â–Ľ move stops and quests; âś• removes anything (the teleport too).
- The type label on a card (e.g. GATEKEEPER ▾) changes a stop’s type.
- Buttons → Pick…: talk to the NPC in game, then double-click the buttons in the order you click them. The editor clicks them in game too, so you see it work.
- NPC: type its name or id, or target it in game and press â—Ž Set from my target.
7. Record routes
Every stop and the farm spot has a Route — the walk from the previous place.
- Stand where the walk starts (for the first stop: exactly where the teleport lands — wait a second after landing).
- Click â—Ź Record, walk the way in game, click â– Stop.
- Click Map to check or fix it on the real game map: drag a dot to move it · click to add a point · right-click a dot to delete · Draw to sketch · wheel = zoom · drag the map = pan. The red dot is your character — Center on character jumps to it.
Safe zone (farm spot map only): 🛡 Set safe zone → click where it should be, and tick its checkbox. When a buff runs out while farming, the character walks there, kills what followed it, then does the rebuff trip. Pick a quiet spot near the farm area with no mobs walking through.
No route needed — tick it when the NPC stands right where you arrive.
Map pictures blank? ⚙ Settings → App → Maps folder and pick Adrenaline’s
Mapsfolder.
8. Shops
- + Add → Shop, set the NPC and its Route.
- **Pick from what
sells…** — the merchant's full list with grade, type and price. Search, filter, tick items, **Add selected**. (Or **+ Add item** and type a name / id.) - For each item:
- Buy up to — how many you want to have after shopping.
- More â–ľ: when less than (only buy when you have fewer), Wear it (equip after buying), Go back at (while farming, go back to buy when you have fewer than this).
Gear is bought once and worn; a shop with nothing to buy is skipped.
Gear presets (script … menu → Gear preset (class weapon / armor)…): pick a class (dwarf, knight, dagger, archer, fist fighter, polearm, heal, titan, kamael…) and its weapon and armor go into your gear shops — no-grade at Gludio, D and C at Giran. Edit, copy or add your own presets. Save as a new script with a preset makes one script per class.
9. Quests
A quest is a list of steps, done in order:
| Step | What happens |
|---|---|
| TALK | travel to an NPC and click its buttons — accept, deliver, turn in |
| HUNT | farm at this zone’s farm spot until the character has N × quest item |
Typical hunting quest: Talk (accept) → Hunt 20 claws → Talk (turn in).
- + Add → Quest, type its name.
- + Talk step: NPC, Get there (walk / chat command / item), route, Pick… the buttons.
Quest names in NPC windows show as a number like
[17401]— that’s normal, pick it. - + Hunt step: pick the quest item from the quest inventory (have at least one first) and the count.
- Optional: quest id (a quest already taken skips its accept step) and Repeat when finished.
- Each character keeps its own progress — a restart, death or disconnect continues where it stopped.
- The character stays in the zone until its quest is done, even after levelling out of it.
- If a turn-in doesn’t take the quest items (wrong buttons), the quest is not counted as done — it retries.
10. Shopping list (gear and supplies)
🛒 Shopping list (left side) is everything the characters buy, for every level — gear to wear and supplies:
- Towns — one tab per town (e.g. Gludio, Giran), each with its own Town teleport (
.giran) and shop NPCs. + Add town for another one (up to 9). - In a town: + Add → Shop → NPC (e.g. Helvetia), its route from the teleport, Pick from what … sells.
- Each item:
- Buy up to — e.g. 3000 soulshots.
- Go back at — e.g. 300: while farming, below this the character goes to town, buys everything it needs and returns.
- Wear it — gear: equip it after buying.
- Only at levels — a grade (D grade) or levels (Lv 40-45); empty = every level.
- Sell junk (same page): items sold at every shop visit, before buying.
The character goes to town only when an item of its levels runs out or it has no gear for its new levels yet — otherwise it never walks to a shop.
Old scripts with shop stops in their zones: Move the zone shops here… moves them into the list (by town) and keeps the walk to every farm spot the same. Nothing is saved until Save — Undo changes puts it back.
11. Check and run
- Look over each zone once: every stop has a route (or No route needed ticked), every shop has items, and the farm spot has a fight zone. A red not recorded means a route is missing.
- In Adrenaline start
Leveling_1_40.txtfor the character. - Watch the top bar: Lv 23 – step: Giran shopping → farming at Ant Nest.
What the bot does, over and over:
- picks the zone(s) for its level
- does the trip: teleport → stops and quests in your order → farm spot
- turns the bot on and farms
- goes back when supplies run low, after a death, when stuck, or when a quest’s hunt is done
- moves to the next zone on level up (scrolls to town first)
Class changes are done by hand.
12. Settings
⚙ Settings → Bot (saved in the script’s ini; defaults are fine for most):
| Setting | Default |
|---|---|
| Stuck check: no exp for X min → escape and redo the trip | on, 10 min |
| A trip went wrong (e.g. gatekeeper didn’t teleport): retry after | 30 s |
| Low supplies: finish the fight first, at most | on, 180 s |
| Between two supply runs wait at least | 10 min |
| Before a teleport, wait for the fight to end up to | 60 s |
| Escape scroll | Scroll of Escape (or Adventurer’s, or never) |
| Don’t use the scroll while in a town / town size | on, 3000 |
| Open the editor when the script starts in Adrenaline | off |
⚙ Settings → App: theme, language, Adrenaline folder, Maps folder, check for updates at start.
13. More tools
- Several scripts — the … next to the script name → New script / Save as a new script: e.g.
Mage_1_40.txt+.ini. Load the.txtyou want in Adrenaline for each character. Copies update automatically with new versions. - Zone sets (older scripts only) — shown only when a script still has some. … → Make this set a separate script turns one into its own script.
- Zone packs — share zones (with routes) as a file: Zone packs → Export / Import.
- 📊 Zone stats (top row) — compare exp/hour and deaths of your farm spots.
- 👥 Party (top row) — parties with a leader and members (Fighter / Healer) for your own party scripts; Check my setup warns about party problems.
- Game database — find any item / NPC / skill id.
14. Tips for a trip that never gets stuck
- ✅ Start every level range with a teleport. After a death, restock or stuck check the trip restarts from its first step — a teleport makes that a known spot. Later steps of the same levels don’t need one.
- âś… Prefer a chat command (
.giran) for the trip start: same landing spot every time, free. A Scroll of Escape goes to the nearest town, which can change. - âś… Record each route from where the previous step really ends, and wait a second after a teleport before pressing Record.
- âś… Check zone levels: from the first level until reaching the second.
- ✅ After a big change, open each changed route’s Map once to see that it really goes where you want.
15. Problems and fixes
| What you see | What to do |
|---|---|
| Game not connected | Click the character in Running now (it must run Leveling_1_40.txt or Editor.txt; the exe must be in the same folder as the scripts). |
| bag not loaded in Adrenaline - relog this character | The character was in game before Adrenaline started: log it out and in once. |
| L2 shows Critical Error … system file may have been damaged (Bad name index …) | A damaged game client file — run your server’s updater / full file check. Not caused by Gludio Gate. |
| L2 crashes in nvd3dum.dll | NVIDIA graphics driver — update / reinstall it; lower graphics settings when many clients are open. |
| trip failed (gatekeeper?), trying again | The gatekeeper didn’t teleport: check its Buttons (Pick… again), adena, and that the route ends next to it. |
| quest step failed | The quest NPC wasn’t found: the step’s route must end near it; check the NPC name / id. |
| could not buy … (adena? wrong Dialog?) | Not enough adena, or the shop’s buttons are wrong (More → Shop buttons → Pick…). |
| Character walks into walls after a teleport | The route doesn’t start where the teleport lands — re-record it from the landing spot. |
| Uses a scroll and comes back again and again | A supply’s Go back when less than is higher than Buy up to, or the shop can’t sell it. |
| Route map shows black squares / nothing | ⚙ Settings → App → Maps folder → Adrenaline’s Maps. |
| Something else | Send the red lines and the lines starting with Quest, Shop or Gatekeeper from Adrenaline’s log in our Discord. |
đź’¬ Help, news and zone packs: our Discord